RA

Senior Environment Technical Artist

Vancouver, Greater Vancouver
On-site
Full-time
No salary posted6 days ago
Employment type
Full-time · On-site
Posted
November 7, 2026
Province
British Columbia (BC)

Hiring confidence: Sparse posting · 22/100

This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored

Job Overview

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Job Description Job Description Position Title: Senior Environment Technical Artist Studio/Department: Palia Employee Type: Full Time, Regular Location: Remote ( within BC, Canada) Salary Range: $110,000 - $130,000 CAD Ravenwake Games is the newest studio within Enad Global 7, a global leader in video game development and publishing. Backed by iconic franchises such as EverQuest®, PlanetSide®, DC Universe™ Online, Dungeons & Dragons Online®, The Lord of the Rings Online™, Magic: The Gathering O…

This role is based in British Columbia. Ravenwake Games is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.

Market context

About this role in British Columbia

Average salary for Senior Environment Technical Artist in British Columbia

We do not have a salary benchmark for this title in British Columbia yet. The posting does not state a salary either.

NOC code

This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.

Typical qualifications for Canadian employers

  • Proven experience as a Technical Artist or Environment Artist
  • Strong understanding of game engine architecture
  • Experience with shader writing and material systems
  • Knowledge of performance optimization techniques
  • Portfolio demonstrating environment technical art work

Fit check

Is this role right for you?

Top skills this posting asks for:

  • Environment Technical Art
  • 3D Modeling
  • Game Engine (Unreal/Unity)

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What you'll do

  • Create and optimize environment assets for game production
  • Develop and maintain technical art pipelines
  • Work with game engine tools and systems
  • Optimize visual quality and performance
  • Collaborate with art and engineering teams
  • Mentor junior technical artists
  • Troubleshoot technical art issues and implement solutions

What you'll need

  • Proven experience as a Technical Artist or Environment Artist
  • Strong understanding of game engine architecture
  • Experience with shader writing and material systems
  • Knowledge of performance optimization techniques
  • Portfolio demonstrating environment technical art work
  • Located within BC, Canada or willing to relocate

About the Company

RA

Ravenwake Games