Principal Material Artist | Artiste Principal.e Matériaux
- Employment type
- Full-time · On-site
- Posted
- November 6, 2026
- Province
- Quebec (QC)
Hiring confidence: Sparse posting · 22/100
This posting is missing most of the signals we look for, or shows patterns common to listings that are not actively being filled. Check with the employer before applying. How this is scored
Job Overview
This role is based in Quebec. Nbcuniversal Media, LLC is hiring for this full-time position through Jobily, where you can check how well your resume matches the posting before you apply.
Market context
About this role in Quebec
Average salary for Principal Material Artist | Artiste Principal.e Matériaux in Quebec
We do not have a salary benchmark for this title in Quebec yet. The posting does not state a salary either.
NOC code
This posting has not been matched to a NOC 2021 unit group yet. Use the NOC finder to identify the code from the duties listed above.
Typical qualifications for Canadian employers
- Extensive experience in material and texture creation
- Strong portfolio demonstrating material art expertise
- Proficiency with industry-standard tools (Substance Designer, Substance Painter, or equivalent)
- Advanced understanding of PBR (Physically Based Rendering) workflows
- Experience with game engines or rendering software
Fit check
Is this role right for you?
Top skills this posting asks for:
- Material Art
- 3D Rendering
- Texture Creation
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What you'll do
- Lead material and texture creation for projects
- Develop and maintain material standards and pipelines
- Mentor junior material artists
- Collaborate with art direction and technical teams
- Create high-quality assets for film, television, or digital media
- Ensure visual consistency across projects
- Troubleshoot and optimize material workflows
What you'll need
- Extensive experience in material and texture creation
- Strong portfolio demonstrating material art expertise
- Proficiency with industry-standard tools (Substance Designer, Substance Painter, or equivalent)
- Advanced understanding of PBR (Physically Based Rendering) workflows
- Experience with game engines or rendering software
- Leadership capability to mentor junior artists
- Bilingual capabilities (English/French) preferred